<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Merfolk</name>
			<advantage_container version="2" open="yes">
				<name>Constant Traits</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Alternate Form (Human)</name>
						<type>Physical, Exotic</type>
						<levels>0</levels>
						<base_points>15</base_points>
						<points_per_level>1</points_per_level>
						<modifier version="1">
							<name>Active Change</name>
							<cost type="percentage">20</cost>
							<affects>base_only</affects>
						</modifier>
						<modifier version="1">
							<name>Uncontrollable Trigger (Dry Tail)</name>
							<cost type="percentage">-15</cost>
							<affects>base_only</affects>
							<reference>P106</reference>
						</modifier>
						<modifier version="1">
							<name>Unconscious Only</name>
							<cost type="percentage">-20</cost>
							<affects>base_only</affects>
						</modifier>
						<reference>B83</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Appearance</name>
						<type>Physical</type>
						<modifier version="1" enabled="no">
							<name>Universal</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Off-the-Shelf Looks</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Androgynous</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Impressive</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Attractive</name>
							<cost type="points">4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Average</name>
							<cost type="points">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Horrific</name>
							<cost type="points">-24</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Monstrous</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Hideous</name>
							<cost type="points">-16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Ugly</name>
							<cost type="points">-8</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Unattractive</name>
							<cost type="points">-4</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Handsome/Beautiful</name>
							<cost type="points">12</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Very Handsome/Beautiful</name>
							<cost type="points">16</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transcendent</name>
							<cost type="points">20</cost>
							<affects>total</affects>
						</modifier>
						<reference>B21</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>Shyness (Severe)</name>
						<type>Mental</type>
						<base_points>-10</base_points>
						<reference>B154</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
						<skill_bonus>
							<name compare="is">acting</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">carousing</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">diplomacy</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">fast-talk</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">intimidation</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">leadership</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">merchant</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">panhandling</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">performance</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">politics</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">public speaking</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="contains">savoir-faire</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">sex appeal</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">streetwise</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
						<skill_bonus>
							<name compare="is">teaching</name>
							<specialization compare="is anything"></specialization>
							<amount>-2</amount>
						</skill_bonus>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Quirks</name>
					<advantage version="2">
						<name>Likes Sunbathing on Warm Rocks</name>
						<type>Mental</type>
						<levels>0</levels>
						<base_points>-1</base_points>
						<reference>B164</reference>
						<categories>
							<category>Quirk</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="yes" type="metatrait">
				<name>Merfolk Form</name>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Doesn't Breathe</name>
						<type>Physical, Exotic</type>
						<base_points>20</base_points>
						<modifier version="1">
							<name>Gills</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Gills</name>
							<cost type="points">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Suffocates in air</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Absorption</name>
							<cost type="percentage">-25</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 25 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 50 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 100 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 200 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Storage</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
							<reference>B49</reference>
							<notes>Can hold breath 300 times as long as normal</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Oxygen Combustion</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B49</reference>
						</modifier>
						<reference>B49</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Enhanced Move (Water @New Move@)</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>Handling Bonus</name>
							<cost type="percentage">5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Handling Penalty</name>
							<cost type="percentage">-5</cost>
							<levels>1</levels>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Newtonian</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Road-Bound</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B52</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>All-Out</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>P49</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cosmic</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>Sup26</reference>
							<notes>Instantaneous Acceleration</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cosmic</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>Sup27</reference>
							<notes>Complete Maneuverability</notes>
						</modifier>
						<reference>B52</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Speak Underwater</name>
						<type>Physical, Exotic</type>
						<base_points>5</base_points>
						<modifier version="1" enabled="no">
							<name>Interface Crossing</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B87</reference>
						</modifier>
						<reference>B87</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>No Legs (Aquatic)</name>
						<type>Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>Can't dive</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B145</reference>
						</modifier>
						<modifier version="1">
							<name>Can't armor Tail</name>
							<cost type="points">-5</cost>
							<affects>total</affects>
							<reference>B145</reference>
						</modifier>
						<reference>B145</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Social Stigma (Minority Group)</name>
						<type>Social</type>
						<base_points>-10</base_points>
						<reference>B155</reference>
						<notes>-2 Reaction from others; +2 Reaction in own group</notes>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Features</name>
					<advantage version="2">
						<name>Tail has @Green/Silver@ scales</name>
						<type>Physical</type>
						<reference>B261</reference>
						<categories>
							<category>Feature</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
