<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fbxfl87r:-6lictloo6ouj" version="1">
	<created_date>Jan 27, 2008</created_date>
	<modified_date>Jan 25, 2009 9:33 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Warlords</campaign>
		<name>Commander</name>
		<age>20</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Right</handedness>
		<height units="in">74</height>
		<weight units="lb">172.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>200</total_points>
	<ST>12</ST>
	<DX>13</DX>
	<IQ>14</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>High Pain Threshold</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B59</reference>
				<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Wealth, Wealthy</name>
				<type>Social</type>
				<base_points>20</base_points>
				<reference>B25</reference>
				<notes>Starting wealth is 5 times average</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Code of Honor (Soldier's)</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (The Kingdom)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (The Men)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fanatacism</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<modifier version="1" enabled="no">
					<name>Extreme</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>B136</reference>
				</modifier>
				<reference>B136</reference>
				<notes>To Dia Tempest and her cause</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Honesty</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B138</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Languages</name>
			<advantage version="2">
				<name>Language: Common</name>
				<type>Mental</type>
				<modifier version="1">
					<name>Native</name>
					<cost type="points">-6</cost>
					<affects>total</affects>
					<reference>B23</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spoken</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Spoken</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">0</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>None</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">1</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Broken</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Written</name>
					<cost type="points">2</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Accented</notes>
				</modifier>
				<modifier version="1">
					<name>Written</name>
					<cost type="points">3</cost>
					<affects>total</affects>
					<reference>B24</reference>
					<notes>Native</notes>
				</modifier>
				<reference>B24</reference>
				<categories>
					<category>Advantage</category>
					<category>Language</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="no">
						<name compare="is">Language Talent</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Careful</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B163</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="yes">
			<name>Combat</name>
			<skill version="2">
				<name>Broadsword</name>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Force Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Rapier</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Saber</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shortsword</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Sword</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Crossbow</name>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B186</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Gunner</name>
				<specialization>Catapult</specialization>
				<tech_level>4</tech_level>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B198</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Gunner</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shield</name>
				<specialization>Shield</specialization>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B220</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Lance</name>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B204</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="starts with">riding</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Soldier</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B221</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Miscellaneous</name>
			<skill version="2">
				<name>Crewman</name>
				<specialization>Seamanship</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B185</reference>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Navigation</name>
				<specialization>Land</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Outdoor/Exploration</category>
					<category>Technical</category>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Cartography</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Surveying</specialization>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Navigation</name>
					<specialization>Air</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Navigation</name>
					<specialization>Sea</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Navigation</name>
				<specialization>Sea</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B211</reference>
				<categories>
					<category>Outdoor/Exploration</category>
					<category>Technical</category>
					<category>Vehicle</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Astronomy</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Seamanship</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Navigation</name>
					<specialization>Air</specialization>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Navigation</name>
					<specialization>Land</specialization>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Riding</name>
				<specialization>Equine</specialization>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B217</reference>
				<categories>
					<category>Animal</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Animal Handling</name>
					<specialization>Equine</specialization>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shiphandling</name>
				<specialization>Ship</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B220</reference>
				<categories>
					<category>Vehicle</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">crewman</name>
						<specialization compare="is">seamanship</specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">navigation</name>
						<specialization compare="is">sea</specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">leadership</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Seamanship</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Boating</name>
					<specialization>Large Powerboat</specialization>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Boating</name>
					<specialization>Sailboat</specialization>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Land</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Strategy</name>
				<specialization>Naval</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Intelligence Analysis</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Tactics</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Swimming</name>
				<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
				<difficulty>HT/E</difficulty>
				<points>2</points>
				<reference>B224</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Tactics</name>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B224</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Social</name>
			<skill version="2">
				<name>Intelligence Analysis</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B201</reference>
				<categories>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Strategy</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Leadership</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B204</reference>
				<categories>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Public Speaking</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B216</reference>
				<categories>
					<category>Business</category>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Savoir-Faire</name>
				<specialization>Military</specialization>
				<difficulty>IQ/E</difficulty>
				<points>1</points>
				<reference>B218</reference>
				<categories>
					<category>Knowledge</category>
					<category>Military</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Great Helm</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>340</value>
				<weight units="lb">10.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>neck</location>
					<amount>7</amount>
				</dr_bonus>
				<dr_bonus>
					<location>face</location>
					<amount>7</amount>
				</dr_bonus>
				<dr_bonus>
					<location>skull</location>
					<amount>7</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Gauntlets</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>250</value>
				<weight units="lb">2.5</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>5</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Plate Arms</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>1000</value>
				<weight units="lb">15.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>6</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Plate Legs</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>1100</value>
				<weight units="lb">20.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>6</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Sollerets</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>150</value>
				<weight units="lb">7.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Steel Laminate Plate</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>900</value>
				<weight units="lb">30.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>groin</location>
					<amount>5</amount>
				</dr_bonus>
				<dr_bonus>
					<location>torso</location>
					<amount>5</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment_container version="2" open="no" state="equipped">
				<description>Bolt Case</description>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight units="lb">1.0</weight>
				<notes>Holds 20 bolts</notes>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">1.21</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>20</quantity>
					<description>Crossbow Bolt</description>
					<tech_level>2</tech_level>
					<legality_class>4</legality_class>
					<value>2</value>
					<weight units="lb">0.06</weight>
					<reference>B276</reference>
					<categories>
						<category>Ammunition</category>
						<category>Missile Weapon</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Crossbow (ST12)</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>175</value>
				<weight units="lb">6.0</weight>
				<reference>B276</reference>
				<ranged_weapon>
					<damage>1d+3 imp</damage>
					<strength>12&#8224;</strength>
					<accuracy>4</accuracy>
					<range>240/300</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(4)</shots>
					<bulk>-6</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Crossbow</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Medium Shield with Spike</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>80</value>
				<weight units="lb">20.0</weight>
				<reference>B287</reference>
				<melee_weapon>
					<damage>thr+1 cr</damage>
					<strength>0</strength>
					<reach>1</reach>
					<parry>No</parry>
					<block>+0</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Buckler</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Force Shield</specialization>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shield</name>
						<specialization>Shield</specialization>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Shield</category>
				</categories>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>2</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Thrusting Broadsword</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>600</value>
				<weight units="lb">3.0</weight>
				<reference>B271</reference>
				<melee_weapon>
					<damage>sw+1 cut</damage>
					<strength>10</strength>
					<usage>Swung</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Rapier</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<melee_weapon>
					<damage>thr+2 imp</damage>
					<strength>10</strength>
					<usage>Thrust</usage>
					<reach>1</reach>
					<parry>0</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-5</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Broadsword</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Rapier</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Saber</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Two-Handed Sword</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<categories>
					<category>Melee Weapon</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment version="2" state="not_carried">
			<quantity>1</quantity>
			<description>Heavy Warhorse</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>5000</value>
			<weight units="lb">0.0</weight>
			<reference>B460</reference>
		</equipment>
	</equipment_list>
	<print_settings printer="PSC_1400_series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
