<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="g38ipisk:xxvknpbm4bex" version="1">
	<created_date>Dec 15, 2009</created_date>
	<modified_date>Dec 16, 2009 4:03 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Assassin</name>
		<age>34</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Varies</skin>
		<handedness>Varies</handedness>
		<height units="in">77</height>
		<weight units="lb">251.0</weight>
		<SM>0</SM>
		<gender>Male</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>400</total_points>
	<ST>16</ST>
	<DX>15</DX>
	<IQ>15</IQ>
	<HT>13</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>true</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Combat Reflexes</name>
				<type>Mental</type>
				<base_points>15</base_points>
				<reference>B43</reference>
				<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">fast-draw</name>
					<specialization compare="is anything"></specialization>
					<amount>1</amount>
				</skill_bonus>
				<attribute_bonus>
					<attribute>dodge</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>parry</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>block</attribute>
					<amount>1</amount>
				</attribute_bonus>
				<attribute_bonus>
					<attribute>fright_check</attribute>
					<amount>2</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>High Pain Threshold</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B59</reference>
				<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Trained by a Master</name>
				<type>Mental</type>
				<base_points>30</base_points>
				<reference>B93</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Bloodlust</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Callous</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B125</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">psychology</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">teaching</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Code of Honor (Professional)</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B127</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (Obey Employer)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Loner</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr adj="reaction_penalty">9</cr>
				<reference>B142</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>No Sense of Humor</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B146</reference>
				<notes>-2 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sadism</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>15</cr>
				<reference>B152</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Athletic</name>
			<skill version="2">
				<name>Acrobatics</name>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B174</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Body Sense</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>B181</reference>
				<categories>
					<category>Athletic</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acrobatics</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Breath Control</name>
				<difficulty>HT/H</difficulty>
				<points>2</points>
				<reference>B182</reference>
				<categories>
					<category>Athletic</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Climbing</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>4</points>
				<reference>B183</reference>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Scaling</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Climbing</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Athletic</category>
					<category>Criminal/Street</category>
					<category>Outdoor/Exploration</category>
					<category>Technique</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Swimming</name>
				<encumbrance_penalty_multiplier>2</encumbrance_penalty_multiplier>
				<difficulty>HT/E</difficulty>
				<points>1</points>
				<reference>B224</reference>
				<categories>
					<category>Athletic</category>
					<category>Outdoor/Exploration</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Crossbow</name>
				<difficulty>DX/E</difficulty>
				<points>2</points>
				<reference>B186</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Arrow</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Grenade</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Knife</specialization>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Fast-Draw</name>
				<specialization>Ammo</specialization>
				<tech_level>4</tech_level>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B194</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Judo</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>8</points>
				<reference>B203</reference>
				<notes>Allows parrying two different attacks per turn, one with each hand.</notes>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Karate</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>8</points>
				<reference>B203</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">0</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Pressure Points</name>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Pressure Secrets</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">pressure points</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">16</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<technique version="2" limit="0">
				<name>Pressure-Point Strike</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Judo</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Pressure Secrets</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Pressure Points</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Pressure-Point Strike</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Pressure Secrets</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Pressure Points</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Throwing Art</name>
				<difficulty>DX/H</difficulty>
				<points>8</points>
				<reference>B226</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Criminal</name>
			<skill version="2">
				<name>Disguise</name>
				<specialization>Human</specialization>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B187</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Makeup</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Escape</name>
				<difficulty>DX/H</difficulty>
				<points>2</points>
				<reference>B192</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Forced Entry</name>
				<difficulty>DX/E</difficulty>
				<points>1</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Forgery</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B196</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Counterfeiting</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Gambling</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B197</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Statistics</specialization>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Holdout</name>
				<difficulty>IQ/A</difficulty>
				<points>8</points>
				<reference>B200</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>1</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Invisibility Art</name>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B202</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">stealth</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">hypnotism</name>
						<specialization compare="is"></specialization>
						<level compare="at_least">14</level>
					</skill_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<skill version="2">
				<name>Lockpicking</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>4</points>
				<reference>B206</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
					<category>Technical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Observation</name>
				<difficulty>Per/A</difficulty>
				<points>4</points>
				<reference>B211</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Shadowing</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Pickpocket</name>
				<difficulty>DX/H</difficulty>
				<points>1</points>
				<reference>B213</reference>
				<categories>
					<category>Criminal/Street</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Filch</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Sleight of Hand</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Poisons</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B214</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Medical</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Chemistry</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Pharmacy</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Shadowing</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B219</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Observation</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Stealth</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Stealth</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/A</difficulty>
				<points>2</points>
				<reference>B222</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Streetwise</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B223</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Traps</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B226</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Military</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Work by Touch</name>
				<difficulty>H</difficulty>
				<points>6</points>
				<reference>B233</reference>
				<default>
					<type>Skill</type>
					<name>Lockpicking</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Criminal/Street</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Hypnotism</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B201</reference>
				<categories>
					<category>Medical</category>
				</categories>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Armor</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Boots</description>
				<tech_level>2</tech_level>
				<legality_class>-</legality_class>
				<value>80</value>
				<weight units="lb">3.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Footwear</category>
				</categories>
				<dr_bonus>
					<location>feet</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Face Mask</description>
				<tech_level>3</tech_level>
				<legality_class>3</legality_class>
				<value>100</value>
				<weight units="lb">2.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>face</location>
					<amount>4</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Leather Leggings</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>60</value>
				<weight units="lb">4.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>legs</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Heavy Leather Sleeves</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight units="lb">2.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Limb Armor</category>
				</categories>
				<dr_bonus>
					<location>arms</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Ironskin Amulet</description>
				<legality_class>4</legality_class>
				<value>28720</value>
				<weight units="lb">0.25</weight>
				<reference>DF1:30</reference>
				<notes>Alchemical.</notes>
				<categories>
					<category>Magic Items</category>
				</categories>
				<dr_bonus>
					<location>full_body</location>
					<amount>3</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Armor</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight units="lb">10.0</weight>
				<reference>B283</reference>
				<categories>
					<category>Body Armor</category>
				</categories>
				<dr_bonus>
					<location>torso</location>
					<amount>2</amount>
				</dr_bonus>
				<dr_bonus>
					<location>groin</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Cap</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>32</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Headgear</category>
				</categories>
				<dr_bonus>
					<location>skull</location>
					<amount>1</amount>
				</dr_bonus>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Leather Gloves</description>
				<tech_level>1</tech_level>
				<legality_class>-</legality_class>
				<value>30</value>
				<weight units="lb">0.0</weight>
				<reference>B284</reference>
				<categories>
					<category>Gloves</category>
				</categories>
				<dr_bonus>
					<location>hands</location>
					<amount>2</amount>
				</dr_bonus>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="yes" state="equipped">
			<description>Bandoleer</description>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight units="lb">1.0</weight>
			<reference>DF1:25</reference>
			<notes>6 lb thrown weapons. Ready/Fast-Draw.</notes>
			<categories>
				<category>Combat Accessories</category>
			</categories>
			<equipment version="2" state="equipped">
				<quantity>12</quantity>
				<description>Dagger</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>20</value>
				<weight units="lb">0.25</weight>
				<reference>B272</reference>
				<melee_weapon>
					<damage>thr-1 imp</damage>
					<strength>5</strength>
					<usage>Thrust</usage>
					<reach>C</reach>
					<parry>-1</parry>
					<block>No</block>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Knife</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Force Sword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Main-Gauche</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Shortsword</name>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Sword!</name>
						<modifier>0</modifier>
					</default>
				</melee_weapon>
				<ranged_weapon>
					<damage>thr-1 imp</damage>
					<strength>5</strength>
					<usage>Thrown</usage>
					<accuracy>+0</accuracy>
					<range>x0.5/x1</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>T(1)</shots>
					<bulk>-1</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Thrown Weapon</name>
						<specialization>Knife</specialization>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Throwing Art</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Melee Weapon</category>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Death Potion</description>
				<legality_class>4</legality_class>
				<value>1000</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:29</reference>
				<ranged_weapon>
					<damage>4d inj, 2d on HT roll</damage>
					<usage>Grenade</usage>
					<accuracy>0</accuracy>
					<range>&#215;2</range>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Throwing Art</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<notes>Grenade. 2 yd radius. Respiratory Agent.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Chemicals</category>
					<category>Concoctions:Poisons</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>5</quantity>
				<description>Nageteppo, Flash</description>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight units="lb">0.2</weight>
				<reference>DF1:25</reference>
				<notes>HT aff, 10 yd radius, vison based. Blindness, HT each turn to recover.</notes>
				<categories>
					<category>Covert Ops and Security Gear</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>5</quantity>
				<description>Nageteppo, Smoke</description>
				<legality_class>4</legality_class>
				<value>40</value>
				<weight units="lb">0.2</weight>
				<reference>DF1:25</reference>
				<notes>Obscure (Vision) 10, 2 yd radius.  5 sec.</notes>
				<categories>
					<category>Covert Ops and Security Gear</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="yes" state="equipped">
			<description>Delver's Webbing</description>
			<legality_class>4</legality_class>
			<value>160</value>
			<weight units="lb">3.0</weight>
			<reference>DF1:25</reference>
			<notes>20 lb small items. Ready/Fast-Draw. +1 to Fast-Draw.</notes>
			<categories>
				<category>Adventure-Wear</category>
			</categories>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Dwarven Whetstone</description>
				<legality_class>4</legality_class>
				<value>500</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:25</reference>
				<notes>+1 damage for first blow after sharpening.</notes>
				<categories>
					<category>Combat Accessories</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Goat's Foot</description>
				<legality_class>4</legality_class>
				<value>50</value>
				<weight units="lb">2.0</weight>
				<reference>B276</reference>
			</equipment>
			<equipment_container version="2" open="no" state="equipped">
				<description>Pouch, Small</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight units="lb">0.5</weight>
				<reference>B288</reference>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">3.0</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>6</quantity>
					<description>Caltrops, 1 hex</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight units="lb">0.5</weight>
					<reference>DF1:25</reference>
					<notes>Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
			</equipment_container>
			<equipment_container version="2" open="no" state="equipped">
				<description>Pouch, Small</description>
				<tech_level>1</tech_level>
				<legality_class>4</legality_class>
				<value>10</value>
				<weight units="lb">0.5</weight>
				<reference>B288</reference>
				<prereq_list all="yes">
					<contained_weight_prereq has="yes" compare="at_most" units="lb">3.0</contained_weight_prereq>
				</prereq_list>
				<equipment version="2" state="equipped">
					<quantity>6</quantity>
					<description>Caltrops, 1 hex</description>
					<legality_class>4</legality_class>
					<value>5</value>
					<weight units="lb">0.5</weight>
					<reference>DF1:25</reference>
					<notes>Ready to deplay. Vision-2 to avoid, MoF hits. thr-3 imp (victim ST). Penetrating hits continue until removed (2 Ready)</notes>
					<categories>
						<category>Covert Ops and Security Gear</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Potion Belt</description>
			<legality_class>4</legality_class>
			<value>60</value>
			<weight units="lb">1.0</weight>
			<reference>DF1:25</reference>
			<notes>4 bottles/8 vials. Ready/Fast-Draw. +2 DR for contents.</notes>
			<categories>
				<category>Adventure-Wear</category>
			</categories>
			<equipment version="2" state="equipped">
				<quantity>3</quantity>
				<description>Bladeblack</description>
				<legality_class>4</legality_class>
				<value>5</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:28</reference>
				<notes>Utility. Immediate roll HT-5 or take 6d injury.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Poisons</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Flight Potion</description>
				<legality_class>4</legality_class>
				<value>3000</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:29</reference>
				<notes>Potion. Flight. Move 10. 1 hour.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Great Healing Potion</description>
				<legality_class>4</legality_class>
				<value>1000</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:29</reference>
				<notes>Potion. 4d HP.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Magebane</description>
				<legality_class>4</legality_class>
				<value>1400</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:29</reference>
				<ranged_weapon>
					<damage>2d burn (cold)</damage>
					<usage>Grenade</usage>
					<accuracy>0</accuracy>
					<range>&#215;2</range>
					<bulk>-2</bulk>
					<default>
						<type>Skill</type>
						<name>Throwing</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>DX</type>
						<modifier>-3</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Dropping</name>
						<modifier>-4</modifier>
					</default>
				</ranged_weapon>
				<notes>Grenade. Respiratory. 2 yd radius. Wizards can't cast.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Chemicals</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Major Healing Potion</description>
				<legality_class>4</legality_class>
				<value>350</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:29</reference>
				<notes>Potion. 2d HP.</notes>
				<categories>
					<category>Concoctions</category>
					<category>Concoctions:Potions</category>
				</categories>
			</equipment>
		</equipment_container>
		<equipment_container version="2" open="no" state="equipped">
			<description>Weapons</description>
			<legality_class>4</legality_class>
			<value>0</value>
			<weight units="lb">0.0</weight>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Cornucopia Shoulder Quiver</description>
				<legality_class>4</legality_class>
				<value>110</value>
				<weight units="lb">0.5</weight>
				<reference>DF1:30</reference>
				<notes>Unlimited ordinary crossbow bolts. One at a time. (Conucopia)</notes>
				<categories>
					<category>Magic Items</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Crossbow (ST20)</description>
				<tech_level>2</tech_level>
				<legality_class>4</legality_class>
				<value>275</value>
				<weight units="lb">6.0</weight>
				<reference>B276</reference>
				<ranged_weapon>
					<damage>2d+3 imp</damage>
					<strength>7&#8224;</strength>
					<accuracy>4</accuracy>
					<range>400/500</range>
					<rate_of_fire>1</rate_of_fire>
					<shots>1(4)</shots>
					<bulk>-6</bulk>
					<default>
						<type>DX</type>
						<modifier>-4</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Crossbow</name>
						<modifier>0</modifier>
					</default>
				</ranged_weapon>
				<categories>
					<category>Missile Weapon</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Crossbow Sight</description>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:25</reference>
				<notes>+1 Acc</notes>
				<categories>
					<category>Combat Accessories</category>
				</categories>
			</equipment>
			<equipment version="2" state="equipped">
				<quantity>1</quantity>
				<description>Crossbow Sling</description>
				<legality_class>4</legality_class>
				<value>100</value>
				<weight units="lb">1.0</weight>
				<reference>DF1:25</reference>
				<notes>1 turn to ready, Free action to sling. </notes>
				<categories>
					<category>Combat Accessories</category>
				</categories>
			</equipment>
		</equipment_container>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
