Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Life, Protection |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | As Affliction, Malediction |
For more information on the Vitality Reserve Advantage, see this page of the GURPS FAQ.
Affliction [32]
Advantage [+144%]
Vitality Reserve 8 [14.4]
Magical [-10%]
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Magical [-10%]
Spell Components [-20%]
Must say "vitality" in Latin
Must gesture with hands
Level 2 [37]
Increased Malediction to Speed/Range Table [+50%]
Level 3 [42]
Add Area Effect (2 yard radius) [+50%]
Add Selective Area [+20%]
Levels 4-6 [47/52/57]
Increase Area Effect by 1 step [+50%]