Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm, Transmutation |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 2 seconds |
| Duration | As Affliction, Malediction |
Modular Abilities (Slotted Cosmic) 20 [22]
Physical Advantages Only [+50%]
Limited [-50%]
Only Advantages following the template listed below
Reduced Duration (x1/60) [-35%]
Takes Extra Time 1 [-10%]
Magical [-10%]
Spell Components [-30%]
Must say "change form" in Latin
Must gesture with hands
Must hold an object appropriate to the desired talent
Level 2+ [+1/level]
Increase Modular Abilities by 1 level [+5 base]
Template:
Affliction [16.5 + Cost of Alternate Form]
Advantage [Variable]
Alternate Form [Variable]
With any form and any modifiers
Magical [-10%]
Controlled by Item [+0%]
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Only Works on Inanimate Objects [-40%]
Projectile Option [+1]
Area Effect (2 Yard Radius) [+50%]
Add Only Works on a Handful [-30%]
Change Only Works on Inanimate Objects to Only Works on Projectiles [-10%]
Anything that can be thrown or can be fired from a weapon
Rocks, darts, arrows, etc.
Throwing axes don't count; they're also melee weapons
Full Suit Option [+2]
Add Area Effect (2 Yard Radius) [+20%]
Only to Affect All Pieces of a Full Suit of Armor/Clothing [-60%]