Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm, Meta |
|---|---|
| Components | Verbal, Hand, Material |
| Casting Time | 512 seconds |
| Duration | As Delay (Triggered) 1 minute |
Charges a target with a sequence of one or more spells that are activated under conditions specified by the caster. These spells are provided by the caster, at casting time. This is done in the following fashions, based on Magery type:
In all cases, the caster cannot store spells they aren't capable of using themselves and expends resources equivalent to casting the spell, with one exception: casting time. Time comes into play when the spells are actually activated.
Also, due to time constraints, all of the spells must be cast within one minute of the initial triggering condition. This does restrict Contingency to carrying other spells that can be cast in a minute or less.
Each spell is cast in a pre-set manner, with all of it's conditions specified. Contingency has no intelligence with which to pick and choose targets; the best one can do in this regard is specify a triggering condition that can be used as a target.
Affliction [17]
Advantage [+10%]
Standard Magery 1 [0.94]
Independent [+40%]
Spells activate in the sequence specified
All parameters of spells must be specified at casting time
Based on Caster's Skill [+20%]
Use the caster's skill levels for casting the stored spells
No Spell Components [+75%]
Cannot Prepare Spells [+0%]
The caster provides the spells
One Use Only [1/5]
Spells last until cast and then cannot be prepared again
Malediction (As Regular Spell) [+100%]
Delay (Triggered) [+50%]
Cosmic (Trigger Specified at Casting Time) [+50%]
Based on Activation Roll [+5%]
Single Instance [-10%]
Only one Contingency spell may be active on any target at a time
Casting it again replaces the older instance
Takes Extra Time 9 [-90%]
Magical [-10%]
Spell Components [-40%]
Must say "contingency" in Latin
Must gesture with hand
Must hold $100 of mercury
Must hold an eye-lash from a creature with spell-like abilities
Levels 2+ [+1/level]
Increase Standard Magery by 1 level [+10%]