Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Charm |
|---|---|
| Components | Verbal, Hand |
| Casting Time | 1 second |
| Duration | As Affliction, Malediction |
Affliction [12]
Advantage [+15%]
Talent (+1 to skill rolls using the item) 1 [1.5]
Only to Reduce Penalties to Strike the Vitals [-30%]
Must Be Wielded (Anyone can use) [-30%]
Magical [-10%]
Malediction (As Regular Spell) [+100%]
Based on Activation Roll [+5%]
Melee Attack (Reach C, No Parry) [-35%]
Only Works on Inanimate Objects [-40%]
Magical [-10%]
Spell Components [-20%]
Must say "vital" in Latin
Must gesture with hands
Levels 2-3 [13/15]
Increase Talent by 1 level [+15%]
Projectile Option [+1]
Area Effect (2 Yard Radius) [+50%]
Add Only Works on a Handful [-30%]
Change Only Inanimate Objects to Only Works on Projectiles [-10%]
Anything that can be thrown or can be fired from a weapon
Rocks, darts, arrows, etc.
Throwing axes don't count; they're also melee weapons