Parent Pages: Rules : Spells : Spells By College / Spells By Name / Spells By Rarity / Spell Sandbox
| Colleges | Meta |
|---|---|
| Components | Verbal, Hand, Material |
| Casting Time | 1 second |
| Duration | 1 use |
The GM should roll 1d:
Use the above guidelines to build an effect equal to or less than the number of points available for the effect, but as close as possible to this maximum.
Modular Abilities (Slotted Cosmic, 1 slot) 1 [3]
Mental and Physical [+100%]
Limited (Instant Ranged Magical Effects Only) [-20%]
Valid Choices:
Affliction
Binding
Control (Persistent)
Healing (Ranged)
Innate Attack
Leech (Malediction (Speed/Range Table), Ranged)
Obscure (Ranged)
Neutralize
Possession (Ranged, Mind Swap)
Terror (Active)
Uncontrollable (Totally Random Effect) [-30%]
Uncontrollable Target [-30%]
50% chance of affecting caster or chosen target
Reduced Time (x1/60) [-35%]
Nuisance Effect (Makes Stealth Impossible) [-5%]
Loud noises and sparkling lights
Nuisance Effect (-2 to Reaction Rolls) [-10%]
Users of this spell are considered stupid and/or foolish
Magical [-10%]
Spell Components [-40%]
Must say "wonder" in Latin
Must gesture with hands
Must hold dust from a Wild Mana Area
Levels 2+ [+1/level]
Increase Modular Abilities by 1 level [+5 base]